2006 Design Research Society
International Conference in Lisbon
WonderGround Chefs Suggestions
The following scientific committee members send us some research tracks they would like to see developed during the conference.
This list gives us a pretty clear glance at what the conference probably will be.
Let's see if all our wishes come true.
Remember that your paper will probably be read by one of these remarkable persons:
1- The professional standing of designers
(In other words, how to those outside of design perceived designers; and what implications does this have for professional status; to what extent is design a profession.)
2- Design education
(In its post-Bauhaus world, to what extent are designers educated to a world-view that is scientifically obsolete, outmoded and even naïve.)
3- Design and the brain
(To what extent are designers cognisant of developments in cognitive neuroscience, evolutionary psychology and genetics. In other words, has design embraced the new evolutionary paradigm that is gathering momentum.)
4- Aesthetics and design
(Aesthetics in the common denominator of all design disciplines; yet it is little discussed and little understood. It is almost a dirty word. Shouldn't it be brought out into the open?)
National Design Policies across the Globe
Supporting SMEs for value creation by Design
Design Management and Strategy
Relocation of Industrial Design – Core vs. Periphery
Redefining Industrial Design Education
Cross disciplinary design, working with others.
Knowledge management in design
Educating for an uncertain future
Design leadership by design
Design knowledges: what are they and how do they travel?
Government policies and practices in relation to design
Globalisation and design networks
Design education for the “imagination economy”
Managing Creativity in Interdisciplinary Groups
Design and Innovation Processes
Facilitation and Coaching
Methods & Tools for ideia generation
Methods & Tools for concept development
User Centered Design
Performativity, place, space
Grid technologies and e-Science
1 - Semiotics (and problems of user-research, reception research)
2 - Differences between words and images; graphic design (design processe)
3 - Research and education (integration of theory in practice, research based design, and design based research)
Design for all / Universal design
Research for Innovation
António Nunes Pereira
Design Research and Professional Activity
Design at University and Design at the Industry
Disciplinary Contexts of design
Genealogies of design and Designers
Power, Ideology and Myths in Design
Contemporary Fascination with Emotional and Experiential Aspects of Designed Products
Historical and Contemporary Representations of Design
1 – Design theory
2 – Evolutionary design
3 – Systems theory, 2nd order cybernetics and complex systems design
4 – Creativity and design
5 – Design of adaptive/interactive information systems
Design and evolution
Design and technology
Design knowledge management systems
Interaction design research
1- User investigations/studies (beyond the obvious, this category includes processual themes such as participatory/cooperative designing)
2- Design criticism
3- Design education
4- The culture-technology critique
5- Ethics and individual & civic responsibility
A. Can Ozcam
Interaction theories and interaction design education
Interface accessibility design
Society (meaning the impact 'design' can have in/on society)
People (meaning the impact 'design' can have in/on people)
Artefacts (in a broad sense, both for understanding and for 'use')
Methodologies (for conducting successful design processes)
Methods (for generating understanding of the design space)
1- Actor Network Design – is Latour actually talking about design?
2- Chreseology – (following Per Otnes' sociologies of comption) Design's role in routinising inconspicuous consumption.
3- Affordances – these crucial aspects to intuitive usability are well understood tacitly by interaction designers, but what actually are they?
4- Post-industrial economies and China – they have been predicted by design thinkers for nearly 50 years now, yet they never really arrive, and seem further than ever now with unsustainably cheap manufacturing in China.
5- Design and Terrorism – Is manufactured fear a new market opportunity for design, or something that designers should take responsibility for countering?
Methodologies of design
Design for and with senses
Inclusion and exclusion in society via designed interventions
Research methodologies coming from design practice
Thinking like a designer
Designing for emotional response
Chi-Kang (Jimmy) Peng
Design planning for policy making and social impact
Knowledge management for design research
Education and practice
Innovation discipline and design
Interactive motion graphics
Tradition and modern
Design methods generally
Design and anthropology
Globalisation and sustainability
Theory related to design process
Design theory related to heterogeneity
Design and complexity
Design related to time and space
Design and politics
Perception of Design
Cross-disciplinary Research: The Challenge and Nature of Design
Method Building in Design Research
Analytical Tools for Design Research
Borrowing, Begging and Stealing: Contextualizing Research within the Design Field
Research in crafts and applied arts
Research in fashion design and fashion management
Doctoral studies in design
Relevance of design research to design practice
Costs and benefits of design
Contributions of design research to major issues of our time
Contributions of design research to intellectual life
Links between research and design professionals
Developing a research culture in design students
Globalisation of design and production
Balancing arts, engineering and science in educating designers
Collaboration, teamwork and communication in design teams
The present and future challenges of the industrial design profession
Design as research and research through design
Human / user / participant centered design
Imagination as social practice and production
Design as a social and political force
Design and ecology/ Green design
The PhD in design: theory and good practice
Interdisciplinary design research
Internationalisation of design
Integration of arcdesign and construction
Developing reflexive capability
Sustainable business models for design firms
Design as one of the Modern Arts
History of Popular Science and Technology related to Design
Irrefutable Evidence that Government Money on Design Schools and Research
Centres Pays Back
Design for everyday situations/empowering the public
Typography and reading in the digital age
Design and Material (exploring the meaning and importance of the material, relation between digital and physical material, how it influences the process, shills needed)
Theoretical overviews of the research field, with different ways to describe, categorize and classify ongoing design research, especially the research that span different disciplines and fields. We need to get into a situation where the research community starts to reflect on what ha been developed over the last 10 years, so much has happened.
Theoretical trends in design research
Methodologies and methods of design research
Design for social needs
Design research as a strategic driver for business
Best practice cases of innovation through design research
Collaboration with industry in design education
Local design histories
User's new product experience
Translating design theory into practice
Methods vs Methodology
Design as the means to promote collaboration between disciplines
International Design Research Agendas
Improving quality of life through design
Usability of physical and informational systems
Ergonomics in product design
Human Centred Design
Didactics in Artifacts Conception
Epistemology of Artifacts Conception, Make, and Use.
Prospective Studies in Artifacts Conception, Make, and Use.
Ethics in Artifacts Conception, Make, and Use.
Sociology of Artifacts
A network approach to design
Ethics in design practice
Geraldo Souza Dias
1 – Design Education
2 – Relations between Art & Design
3 – Methodology of Design
4 – Innovating aspects of the Practice of Design
5 – Social/anthropological problems of Design
6 – Design and environment
1- Implications of “designing experiences rather than products”, as illustrated by IDEO (California, as I recall) and Electronic Ink (Philadelphia).
2- Comprehensive theories to help address “all aspects needed” for good designers.
3- Designing electronic resources that are more compatible with ways that people function (“functional relevance”).
4- Practical contexts versus research-based theories as the “better indicator” of what we should consider in design.
Crafts and/or making
Development work versus research
Tradition and low-tech versus high-tech and digitalisation
Ethics and ecological concern
Religion and spirituality
Hans Kaspar Hungentobler
Design research methodology
Design curricula (strategic design)
Design, innovation and strategy
Design thinking for non-traditional design problems
“All about therefore”: Ontological Propositions Passing to Teleological Actions.
Systems Science and Design
Design Science and Science Design
Limiting technology through design
Design presenting design
“Destruction: by human – by nature”
Open code “hardware”
“Methods for design research” – i.e. how we propose PhD students (and researchers) to argue their case.
Comparing ethnographic design research, protocol studies, action research and research-through-design.
Socially responsible design
Creativity in design
Sustainable design practice
Research in to practice
Innovations in practice led research
Design and evolution
Design and redesign
Modernist theory of design
Form follows function
Design in former communist countries
Deconstruction, and, in general, critical analysis of the design discourses and/or theories
Cultural differences in design practice.
Foresight of the design profession
Measuring the impact of design on society
João Paulo Martins
Globalization and locality
Mass culture and identity
Mass production and small series production
Replication and innovation
Expressions in use
Computers in Design
Human Centered Design
Appropriate Methods for Design Research
Design and Emotion
Education ( e.g. Pedagogy, PhD in Design)
Design Process (e.g. Methods/Approaches/Case studies)
Environment (e.g. Green Design, Sustainability)
Converge in Design (e.g. interdisciplinary design)
1- Competed design research projects, preferably PhD projects, in which design practice has been part of constructing the knowledge contribution – methodological and epistemological reflections.
2- Experiential Knowledge: A feasible outcome of academic research? And if so, what are the forms and requirements of research creating experiential knowledge?
3- Multidisciplinary research involving “academic designers” and “art-school designers” – methodological and epistemological reflections.
4- Qualities of contemporary design materials (including digital materials) and research aimed at creating knowledge on such material qualities – forms and requirements.
Culture / education
Method / theory / process
Practice / interdisciplinary
Philosophy (thinking / knowledge)
Karen Lisa Salamon
Ethnographic inspiration in design studies
Design under globalisation or "postcolonial design"
Karel van der Waarde
1- Validity of user involvement in design processes. (Especially visual communication design processes).
2- Visual information in health care. Especially where design is critical for actions/understanding. The practical conflicts between the necessity of' continuous design research' and 'project based practice'.
Design evolution, and design Processes
Social System Design
1 - How to be economically and socially sustainable by good thoughtful design admidst practical business and/or political concerns.
2 – Different thinking cultures of peoples around the world: the science behind the different minds (that are affected by language, religion and politics) that carved what it is we have today.
3 – How should we carve design into a niche in an era where the rise of China and India and its implications could affect the world.
4 – The inclusion of 'low tech' into the design process. Must we be always high tech to solve design problems where natural resources are fast depleting?
5 – How to nurture creative thinking methods in countries.
Kin Wai Michael SIU
Street furniture in densely populated urban areas
Design, user behaviour and public space
Creative thinking and user reception
Design and Asian cultures
Design for persons with special needs
human-centerednessmeaning (design semantics)
design research methods
cultural context of designing
The further development of design education
Emotions in design
Retro design, futuristic design, new design
The way designers think
Research informing contemporary developments in the crafts
Research developing new design concepts
Research into design ethics
Design research methods
Design research education
Design as a key enable for wealth creation and economic competitiveness
Design as a key social-technical optimisation Process
Design as a key emphatic system process
Design as a key process for hardware-software-lifeware “consilience”
Design as a key enabler for cultural value, sustainability value, human value
Libia Patrícia Peralta
Design for sustainability, life, cycle, Design
Design and culture
Creativity and the design process
External representations and the design process
Situated studies of professional design practice
1 - Public sectors use of design.
Can design change society?
2 – Design, to design & designers.
We have tried to define, but do we realize that we are missing the other definitions aswell?
3 – The essence of design as a unique competence.
As design can becoming ever more developed and open to new areas, perhaps we need to take a closer look on the essence compared to other competencies.
4 – If design can be without form, can it also be without aesthetics?
This represents one of the key worries & puzzlements to both designers and the broader public. Maybe we need a new paradigm for design-aesthetics?
5 – Design research – return on investment.
How do we get the results of design-research integrated back into both (design) business and education? It seems there is a need for a roadmap on design-research.
The role of the artefact in the design process
Human-centered planning and architecture
1 – Beyond design cognition into the designers' mind (or the neurology of tangible creativity)
2 – Academic design research applied into design practice (tracking the applicability of academic research)
3 – New ways (methods and theories) for minding users in the design process
Practice based research:
4 – Design effectiveness (exploring ways the design process is systematically managed to improve its effectiveness
5 – Empathy in design practice (how user research becomes design insight)
Design education (including Continues Design Education)
Textile Art and Design
Intercultural design Projects (including e-learning and distance learning)
History of Furniture and Textiles
Maria João Durão
Eco-design and all associated issues of materials/earth sustainable concepts
Colour and light/light and illumination for design (product, graphic, interior) and architectural
Human factors (semiotics/interpretation of meanings)
Drawing for concept development in design practice
Maria Teresa Cruz
Design and Information
Design and Science
Expert design behaviour and reasoning
Professional software development practice
Design methods & tools to support user-centred design (e.g. co-design, inclusive design)
Designing to create pleasure
Design to improve quality of life
What is unique about design knowledge
Pride and prejudice in design education
The social construction of standards and ideals for quality in design, education, institutions
The link between research and creative practice
Making disciplines in mod 1 and mode 2 knowledge production context
• workers-managed enterprise
• modernism / post-modernism theories and history
• art, handicraft, industry
• ethics, aesthetics and politics within the design practice
Communication through images or artefacts
1- How does the way internet changes influences our work and work flows.
2- The computer in the process of making: hands-on or hands-off? We have a history of the computer aided design now. Does it work? When does it work?
3- Top-down or bottom-up? What about natures small iteration loops?
4- Sustainability: where does the computer, internet ameliorate sustainability? (New materials, sources, podcasts? Sharing clubs, barter communities organised via websites).
5- How do all of the above change us as people?
M P Ranjan
1- Teamwork processes in design and associated attitudes and educational processes. It could be called issues and perspectives in multi-disciplinary design or systems design of complex design initiatives. New ways of working together and what those who design must know about working together with other disciplines.
2- Education of designers and the expanding introduction of design in higher education streams as well as in schools to foster a design attitude.
3- The digital and the analog in education, what is enough and what is sacred. This is about the future of design education and the minimum infrastructure and approaches for the future of design education.
4- Cultural issues and localisation in an increasingly globalised world. Areas of research that deal with many aspects of design from opportunity mapping to intention formation, from traditional wisdom to scientific logic as applied to design action across all disciplines.
5- Role of design in development perspectives and its interface with economics, politics and in the human condition. A sort of futurology with human face and in this I includes social and ecological equity to foster sustainable actions. We need new insights into the nature of design when it goes beyond industry and commerce and the agenda of markets.
Innovation methods for multiprofessional work (design methods that can be applied for this)
Visual and other sensual research methods
Co-work between design and marketing
Social design projects with (product concepts)
Cultural production projects (product concepts)
Cultural production projects with design input (production concepts)
Artefacts and ideas
Of people and place
Working between disciplines
Education and research
Nancy de Freitas
Materiality of design issues
1- A meta-analysis on design research, e.g. how design research develops design research.
2- Design, strategy and innovation, how design is generating innovation, what are the difference between design strategy and design management.
3- Systemic design: widening the production system from manufacturing to the co-production of value.
4- Socio-anthropological studies for design: how design uses (and misuses) social and anthropological tools for it's own purposes.
5- Teaching design: What is changing in design school? Is the profile of school's graduates/masters matching the expectation of companies? What are the new area where design graduate/masters are being required to work on?
Complexity in design education
Network of design education and research
Evolutionary design from craft to industrialization and automation
Evolutionary design from craft to industrialization and automation
Context of design research
The interconnections between Design and Art
Total Design or Particular Design: from architecture to product design or vise versa.
Identity and design
Creations in spiral or mutations in design
1 - Design and human factors in medicine
2 - Social issues related to design and technology
3 - Development of quantitative measures for design (evidence-based design)
Intercultural exchange through design
Mapping local design
Anonymous design research
Street fashion and national costume
Engagements – Design communication & communication design (education and communication)
Mobilities – Product, process and reproduction (design things and their origins)
Envisions – Sustainable futures & design
Methodologies – Design meanings, values and ethics (philosophy)
Evocations – Design Instigations (the creativity in question)
Interaction Design Education
Interface Accessibility Design
Sound Applications in Interactive Media
Design for Disabling Enviroment
Adoption of design thinking by other disciplines and its implications
Leading Design in Business
Cases of Value Creation by Design
The Future of Industrial Design
Design Management Education
Diversity & learning environments
Human centered design
Design for Sustainable Consumption
Design for Reuse & Recycling
People, contexts and sustainability
Innovation and design
New methodological approaches to support designers
Empirical research in design
Product development in Practice
Innovative Processes: Problems and Solutions
Development of expertise in design
Collaborative and/or participatory design
Design considered in its own terms
Knowledge for design
Reflective processes and methods
Design/designers, Ecology and Ethics
Design as a general approach for use in other fields
1 - Computer-based tools for architectural heritage (landscape-scale modelling and analysis tools)
2 - Advanced 3d modelling and design (parametric and/or image based modelling, implicit
and/or declarative modelling, generative design)
3 - Real time rendering processes (morphologics and texture analysis, data amplification, self similarity and perceptive limits)
Space and spatiality
1 – Consumer behaviour in China
2 – Regional social change and diminishing oil supplies
3 – Design and the internet
4 – Comparing ancient and modern industrial artefacts
5 – Design and gender studies
1. The driving situation (especially as cars are introducing new devices that subtract attentional resources)
2. Cognitive impairments and ways to overturn them (e.g. Sensory substitution devices, so far poorly understood).
3. Ecological design (in the Kim Vincente style)
4. Design of the interpresonal situation (e.g. how the single line at a counter improves everyone's life, rundabouts for traffic, etc.)
Views of design research
Culture and design research
Design and society
Design and the senses
Design research methods
Design wisdom through the ages a view from the nations
Design and emotion
Design research and people
Influences on design research
Design research and creativity
Design research and design education
An e-Marketing perspective (views from outside of design)
E-Marketing relative to other e initiatives ( such as e commerce)
Design experiences/cases studies of e-marketing and e-marketing systems
Ideas and opportunities created by design e-marketing
Teaching design e-marketing
Scholarly design research
Basic design research
Social design (or design for social needs)
Design for systems
Design for complexity
1 – New social and cultural knowledge relative to conceptual processes.
2 – Changes in practice seen in internal and external forces bringing these about.
3 – Social responsibility and the implications on current and future practice.
4 – Technology impacts and futures
5 – Design research related to local and global design innovation
Both of my suggestions are for case study oriented, reflective practice type tracks rather than primarily theoretical or experimental ones. They could be one track although I think they are different.
1 - One track I would like to see is on theory and analysis of research data, whereby I mean analysis in a cultural studies sense. Authors might reflect on the ways they use research insights in design processes. What sources of knowledge are drawn on or how is the knowledge generated, and how is this connected to design decisions being made. Can conclusions be drawn in retrospect about the relationship between research insights and design outcomes.
2 -The other track I'd be interested in is related to the first one I suggested, but is not the same thing: this one is about the representation of knowledge or insights. How do eg design team members present knowledge to each other and to clients in design work, and how does (or could) the inter-communication between research insights and design activity actually take place in a work context.
Stephen Boyd Davis
Pattern and decoration
The application of perception science or cognitive science to design
Outside the obvious fields of information design
1 - The use of design as a tool to investigate hypothetical futures
2 - How do we design for indolence?
3 - Should we revisit redundancy to save resources?
4 - Can we design buildings or parts of buildings that evolve their behaviours in response to occupant activity?
5 - Who invents the user? are we that predictable?
New media in design education
Shape grammars and product design
Representations in design
Distance design education and e-learning
Design Research and Practice
Design Research Methods
Design and environment
1 Design Theory
2 Research Strategy
3 Doctoral Education
4 Research Management
5 Design Education
Design philosophies & history
Design communication (/semantics)
Design in practice
1- Curriculum development in higher education design programmes
2- Teaching of design research methods at postgraduate level
3- Working in visual communication
4- (Graphic) design history and its relationship to design education and practice
5- Design and visual communication in underground and subcultural communities
Timothy Emlyn Jones
1. The theorisation of art and design in higher education: cultural
context or creative methodology?
2. The assessment of knowledge and objects in doctorate degrees: what are we looking at?
3. Comparative creative methodology in research and practice.
4. Design and the fine arts: difference and commonality.
5. Design education for children: making or thinking?
Tina Kornelia Andersen
From crafts to design science: knowledge production
Developing a new kind of science
The library as catalyst in the design education
Design research – mode 1 or mode 2 (Michael Gibbons)
Publication history in the design fields
Domain analysis (Hjorland) of the design field
From knowing to Knowledge and the Development in the Art Library
Dynamic design processes
Design inquiry (theory, methods)
“Knowledge-making” in design research (philosophical perspectives; emerging theories)
Social and cultural issues (socially responsive design)
Experience innovation/experience economy
Unobtrusive research methods
Design and cognitive research
1- The projecting society: the pervasivity of design in the post-industrial era.
2- Town and globalization: the changing city as an archipelago on the flows.
3- Design in the Mediterranean area: strategic design and development in the north of the south and in the south of the south.
4- Local and global: what the local can do for the global, and viceversa?
5- Design at the opposition: Anything goes or designers have to make some choices?
Can we design our way out of difficulty (read: climate changes and terrorism)?
Design ethics and responsibility – Sustainability as design issue
Collaborative design: designing with instead of designing for.
Art and design science
Socially relevant design
Wellington Gomes de Medeiros
Design research construction
Design Knowledge and theory: social construction and design, philosophy construction design.
Design Knowledge and empiricism: artefact-based construction in design research.
Method: design research method construction.
Construction design language: translation from theory into practice.
Systems theories in/for design
Evolutionary theories in/for design
Design research paradigms
Scenarios in/for design
Futures studies and design
Typography and its impact on the viewer/reader
Web design and the advancement of new media
Graphic design education
Illustration for children
1 -Developing graphic design and social field of research
2 - Methodologies of graphic design research
3 - Graphic design history
4 - Critical analysis of contemporary practice and institutions that market design “styles”
5 - Graphic design as a cultural practice and the responsibilities that entails on the designers in the terms of their critical awareness as social mediators
6 - Mainstream design practice vs. alternative and/or non western practices