CUMULUS General Assembly

 

 

GENERAL INFORMATION
CONFERENCE THEME
IMPORTANT DATES

CONFERENCE CHAIRS
HONOUR COMMITTEE
SCIENTIFIC COMMITTEE
ORGANIZING COMMITTEE

CO-OPERATION PARTNERS
AND SPONSORS


PROGRAMME
TRAVEL INFORMATION

CUMULUS HOMEPAGE
IADE
ESCOLA SUPERIOR DE DESIGN
UNIDCOM/IADE

CONTACTS


 
CONFERENCE THEME

The scope of the conference is to evaluate the links between the cultural heritage and the projectual culture. It will be focused on rewriting the idea of Material Culture. This concept, discharged from its materialist stigmata, is useful to understand broad frameworks that links Science, Art and Design. All contributions in those areas are welcome.

The following themes are just suggestions. The reviewing process will be centred on the quality of the proposals:
1> Full Frontal Nudity – inside the work of Art.
Artefacts and works of Art. Hidden frameworks similarity.


Starting from the idea that Techno-objects Art-objects and Science-objects are result of design processes, admitting that those processes can be described on a system approach, we are willing to identify common structures, shared structures, intersectional structures on the production of different “domains”. From quantified models to non-sense propositions, “dispersive” inside views of how it works are welcome.

References to Courbet’s “L’Origine du Monde”, being so obvious, are not allowed.


2> Still Life – changeability and stillness in Art and Design.
The process and the history of processes.


Vertical dives on history searching for permanent consistency of relations between project and art in a cultural background are welcome. Horizontal overviews linking science production and artefact production can be described both dynamically and as stable grounds.

Definitions of Art and Design are not allowed.

3> Landscope – showing and preserving cultural heritage. Technologies and strategies of Design for the continuous rebirth of Cultural Heritage.

What terrain will we harvest? Popular Culture absorbed cultural heritage. From the house of the Muses (a place for inspiration), museums are becoming happening places competing in the cultural market. New technologies have placed cultural heritage shoulder by shoulder with pornography, video games, news, SMS’s, quiz-shows and so on. On the other hand, how technology is helping us to know more or preserve better cultural heritage? And on the other foot how contemporary use objects carry the “light” burden of branding based on cultural heritage?

Papers reporting forest fires are not allowed.


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